Virtual perspective
I’m really interested in the effects being achieved where the experience is tailored in real time according to your movement of the device:
In the demo above the tracking is based on pixel detection via the in built camera. It enables you to move your face/tilt your Nintendo DSi to find hidden shapes inside a 3D scene.
HoloToy does it all via the accelerometer:
And if you applied this virtual treatment to the real world, you’d get something pretty like this:
pCubee is made with five flat-panel screens that uses perspective-corrected rendering and real-time physics simulation to create compelling visualization and interaction techniques for 3D content.








