Archive for Game

Virtual perspective

I’m really interested in the effects being achieved where the experience is tailored in real time according to your movement of the device:

In the demo above the tracking is based on pixel detection via the in built camera. It enables you to move your face/tilt your Nintendo DSi to find hidden shapes inside a 3D scene.

HoloToy does it all via the accelerometer:

And if you applied this virtual treatment to the real world, you’d get something pretty like this:

pCubee is made with five flat-panel screens that uses perspective-corrected rendering and real-time physics simulation to create compelling visualization and interaction techniques for 3D content.

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One Frame of Fame - stop motion crowdsourced music video

This music video for C-Mon & Kypski’s ‘More or less’ is a constantly evolving piece of footage made up from individuals’ webcam contributions.

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The music video comprises a series of choreographed dance positions and movements that people mimic in front of their webcam. People can go to the site to make a submission. The site automatically identifies a frame within the video to be replicated. Cleverly, the frame you’re replicating is overlaid onto your webcam feed so that you can line yourself up perfectly. It then count downs to take the snap. Once you’re happy with your pose you submit it and it becomes part of the music video.

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People can then send on their version of the music video to friends plus share using all the usual mechanics.

And here’s the current result:


View on Vimeo.

One Frame Of Fame, directed by Roel Wouters & Jonathan Puckey, with tech by Martijn Pannevis.

Via.

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Play the piano on YouTube

Play on the YouTube piano using Annotations. An interactive video from Kokokaka.com

HAVING PROBLEMS GETTING THE ANNOTATIONS TO WORK SO CLICK THROUGH TO YOUTUBE TO VIEW.

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iPhone controlled Quadracopter AR gaming

This looks fun: A radio controlled Quadracopter controlled via an iPhone, which has cameras built into either end and which relay the live footage back to the iPhone controller in real time, which in turn overlays augmented reality gameplay. Single and multi-player. Mouthful?? Here’s a demo:

More here.

Via Frazbot.

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Virtually controlled remote control cars

Joker Racer R/C Server is a small-sized and power-efficient Linux server designed for radio control cars. You can drive your R/C cars over the internet with your browser (or with a custom iPhone application) by connecting the store-sold web camera and the standard servo/speed controllers of your R/C car.

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Via. More

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Now you can detach yourself from yourself

Avatar Machine is a wearable system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.


View on Vimeo.

It’s that last bit, “The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment“, that I find WTF. Or am I just not getting it?

Interesting stuff though. More here.

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Via.

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Fairly geeky real world pac-man game

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VJing with the Half Life 2 Game Engine

“Games” are, at their heart, high-performance, real-time-optimized, interactive three-dimensional graphics engines. And that means that, by focusing on their live graphical capabilities, they can become incredibly advanced live visual instruments – the stuff of VJs and visualists.

A number of artists have put that to good use. Riley Harmon sends along his work with the Source Engine, the Valve-developed graphics engine behind the classic title Half Life 2 (and Team Fortress 2, Left 4 Dead, and the like). It’s an unusually well-balanced, solid engine that works really nicely, so a good choice. Here, it gets warped to new visual performance applications in a live set in Pittsburgh, Pennsylvania.

Just what’s going on here, you ask? Riley explains:

Half-life 2 game engine, multiple scenes (levels) i pre-created and then showed up with my desktop. I used the mouse and keyboard to manually move things in beat with music and physics engine had an effect. Every once and while you’d see the console of the game (code) come up as I would change gravity and things like that. Next time I will map MIDI to the different things.

There are some Half Life 2 models making appearances there, as well, along with the brilliant Garry’s Mod -itself an ingenious experiment with the engine.

More.

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Skating neon Tetris

From my good bro Chris

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Make a (virtual) profit by buying and selling words on twitter.

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Pretweeting is a new Twitter app that allows users to maker a virtual profit by buying and selling words on the microblogging service.

Make virtual money by trading words on Twitter
The app encourages Twitter users to predict the terms that will be popular in tweets and buy them up before their prices increases. They can then trade them on the ‘Pretweeting’ stock exchange to generate virtual profits.

Words are priced based on how often they’re mentioned on Twitter. A word that costs $10 has been mentioned in one percent of all recent tweets.

The most popular words on the site are ‘the’, ‘you’, ‘is’ and ‘on’. However, users can also be the proud owner of ‘bitch’ (2.69), ‘internet’ ($3.85) and ‘hahahaha’ ($2.31), as well as dozens of others.

Once signed up to play, users are required to follow @pretweeting via Twitter for updates and instructions. Participants get $10,000.00 to start buying words, and are able to purchase up to 1,000. Via

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