They’re giving away a 2 night break every 30 minutes for 24 hours, started 8.30 this morning, all you have to do is become a fan and be on the page on the hour or half past the hour to comment on the status question within 15 minutes and then they pick a winner before the next question.
The questions themselves build on peoples awareness of the brand: ‘How far away from the sea is Best Western Northfield Hotel in Minehead?’ and ‘Are pets welcome in our hotels?’
To see for yourself, try this link, or failing that search for Best Western of Facebook.
Little did we know it at the time, but the above project for Mars’ sponsorship of Euro 2006 was the catalyst for a new approach to personalised video content here at glue.
What we did was crude and simple: we allowed people to create a fan by choosing a head, body and hands. These individual assets existed as PNGs on the server and depending on what was chosen, a JPEG was created using ImageMagick. Thinking not too much more about it, we moved on to the next project.
A year later our Get The Message recruitment campaign for The Royal Navy was born:
We quickly realised that the audience likely to want to recruit weren’t exclusively those behind PC’s all day. In fact the bulk of them weren’t. For this audience the only real channel available at scale was mobile.
The problem was we’d become experts in interactive video using Flash, but Flash wasn’t (and broadly still isn’t) compatible with many handsets. The file format of choice was / is MPEG video so we needed to replicate the browser experience using it. We scratched our heads and fairly quickly came round to the idea that if we can create individual JPEGs on the fly, stitching them together would create video. So that’s exactly what we did - this time combining ImageMagick with FFMPEG.
The video message is delivered as an SMS. The recipient downloads and watches the video, and also has the ability to respond direct on handset:
At the time this was a first and we all felt pretty happy and gave ourselves a slap on the back like only the ad industry can. But almost naively, and for a second time, we’d stumbled on the door to a much bigger opportunity:
Replicating the flash experience had fulfilled the requirements of this project, but we soon recognised that by automating motion graphics or 3d packages it’s immediately possible to generate video without creative limits.
Enter DYNAMIC VIDEO (a phrase we’ve banded about the agency for a few years now that REALLY needs a better name…)
Whilst traditional video is shot with a camera and broadcast, dynamic video allows for content to be generated specific to the person watching it, at the moment of viewing.
To help understand this complex concept, think about the gaming world where a game is produced but each game-play is unique to the actions of the game player. With dynamic video the same is now true for brand experiences.
Here’s one such example we created in 2008 for Bacardi using their existing endorsement of UK beatboxing champion Beardyman. The project was initiated by the simple thought, ‘wouldn’t it be great if everyone could beatbox as well as Beardyman.’ And from there a project was born. It’s a simple upload your face mechanic, using Kofi Annan here for the purposes of demo:
There’s all sorts of complex things going on under the bonnet. There’s proprietary image recognition software interpreting the uploaded photo, identifying facial elements and stripping it out from its background (no need for manual intervention). Then using 3dMax the video is generated by mapping the face texture onto existing wireframe animations.
This technique has 2 immediate benefits:
1. Visually pretty much anything is possible (at least anything that’s possible within motion graphics or 3d applications)
2. The generated file is the ubiquitous MPEG - enabling distribution across channels without the need to re-engineer
However the technique is fairly processor intensive - taking around 20 seconds per person to generate. This gives a through-put of 4,320 videos per processor per server per day. Whilst this is ok on a smallish campaign, the only real thing you can do for larger ones is throw more hardware at it which can be costly and only becomes viable once a client really values what is creatively being achieved.
The emergence of cloud computing farms and the rendering capacity these offer to an extent solves this issue, but it’s early days. These cloud farms not only offer scalable rendering capabilities, but with the proliferation of smaller devices in all our pockets, enable richer experiences to be created remotely and be viewed on device.
Another sector dabbling in using cloud farms in this way is the few virtual rendering games companies that have recently emerged, which negate the need for a console by rendering content virtually and bringing it into home via your broadband. (can our broadband really cope with realtime 1080p video content? Or is this partly the reason these services haven’t yet taken off). Definitely one to keep an eye on.
As is the recent emergence of open source video specific rendering farms like PandaStream.
Or potentially the answer is in not saving the generated video to file, but rather to dynamically construct the video within stream as done here:
It’s a neat solution, but the SDK means the production process is alien to existing skill sets in the short term.
So generally speaking it would be fair to say there’s lots of trial and error needed. And I can’t help but notice the aforementioned gaming industry is set on collision course with the digital industry - both attacking a similar problem but from different angles. This is a most exciting prospect. (Here’s the closest example of the two together I’ve seen to date).
In the mean time it would be great to think that the Adobes‘ of this world, or maybe more likely the hardware guys of the world like nVidia or AMD move into this space and create a tool to ease the production process, but until they do these experiences will be built by ingenuity in combining niche technologies together to the needs of the project.
It therefore becomes apparent that to stay ahead of competitors R&D can’t be undervalued. The same goes for having the time and freedom to explore, trial and learn new technologies and techniques on paid for work. As we’ve testified here, bits of work that at the time may not seem like much, may in the future prove to be invaluable by re-emerging as a wholly different entity.
So collectively we (the industry) have come to a juncture where new creative opportunities exist. With this brings the need for internal re-education both on how we approach briefs conceptually, but also in how we approach capturing the assets in a new way that enables them to be manipulated with these techniques.
And with an eye on the future: glue recently ventured into the world of TV. I for one am really excited at the prospect of the day that the archaic TV broadcasting infrastructure is modernised and we can apply our digital know how onto the currently stagnant format. It defies belief that everything is still run from BetaMax. Admittedly I don’t know the setup intimately, but I’d have thought all it needs is for systems to be driven by an internet enabled computer - which happens on occasion, but not enough.
Here’s another more dynamic example that the clever boys and girls at MiniVegas were able to negotiate for a special short term deal for S4C a few years ago (the movement in the electric cable is driven by the commentators voice):
Triodos is the first fully transparent bank that allows anyone to see who it has made loans to. And it does so ethically by only ever investing Triodos Bank’s savers’ money in companies and individuals that make a positive difference to society, culture and the environment. To continue:
Unlike most banks, we think it’s only fair you know where your money goes – and because Triodos is a truly ethical bank, we’re more than happy to show you.
On this website you can find out more about where and how we put savers’ money to positive use in the UK, Ireland and beyond. Using an interactive map, you can zoom in on locations where your money is contributing to change for the better. See where Triodos Bank and its customers are working together to make the world a better place.
And the map mash up highlights all the businesses Triodos deals with and what they do (including the excellent Village Underground where the last 2 glue parties have been held)
Putting the ethical nature of Triodos to one side, wouldn’t it be great if high street banks applied the same levels of transparency, enabling the public to make an informed decision on which bank to bank with.
Pretweeting is a new Twitter app that allows users to maker a virtual profit by buying and selling words on the microblogging service.
Make virtual money by trading words on Twitter
The app encourages Twitter users to predict the terms that will be popular in tweets and buy them up before their prices increases. They can then trade them on the ‘Pretweeting’ stock exchange to generate virtual profits.
Words are priced based on how often they’re mentioned on Twitter. A word that costs $10 has been mentioned in one percent of all recent tweets.
The most popular words on the site are ‘the’, ‘you’, ‘is’ and ‘on’. However, users can also be the proud owner of ‘bitch’ (2.69), ‘internet’ ($3.85) and ‘hahahaha’ ($2.31), as well as dozens of others.
Once signed up to play, users are required to follow @pretweeting via Twitter for updates and instructions. Participants get $10,000.00 to start buying words, and are able to purchase up to 1,000. Via
The new idents by CHI / Blink Ink for Talk Talk broke last week. They use the light trail graffiti technique that’s fairly prevalent on the web (also used in an ad for Sprint in the US). At first glance I thought oh no, another one for Copy C*nts. But on closer inspection is an impressive campaign. Here’s the TV spot:
Being an ad for a telecoms related firm the plinky plonk sound track comes as standard. But the visuals are stunning. And more impressive is the fact CHI went to source and produced the piece in collaboration with German outfit LichtFaktor rather than think they could mimic themselves.
The only version on YouTube I could find is the generic ad, the ones that run within X-Factor itself carry an unobtrusive little web address, and those inquisitive enough are in for a reward (as Tron here pointed me towards).
The site is a brilliant example of how digital can extend and bring to life the campaign and the linear TV format:
It gives you the ability to create your own light trails using your webcam and a torch with a coloured gel on it (ok, I’ll get that out of my desk), or more cunningly your mobile phone that illuminates a colour once you’ve taken a pic.
The effect works a treat and the results are stunning. People can then proliferate the campaign in the now obligatory multiple mechanics: facebook / twitter / email / mobile / embed. Those that pass the ‘I haven’t drawn a penis’ moderation go into a gallery where other people can view and show appreciation via an appreciation rating.
All this is supported by an informative How To video which is peppered with the odd bit of slap stick, and a dynamic screensaver enabling your colleagues to enjoy the fruits of other peoples labour.
And it doesn’t stop there.
You can compose a message using a library of pre made letters that dynamically string themselves together depending on what was typed. Sadly the automated moderation doesn’t allow you to even write penis, but don’t worry, I tricked it with p e n i s. You can then layer on a track. This was sent to my mobile and here’s the response:
What’s impressive is the dynamic video rendering that’s going on in the background enabling it to be viewable on a mobile - something we at glue pioneered with our Navy campaign back in 2007, and something we feel is the future of video. Once each message appears it then displays the whole sentence on one screen. A nice touch but I feel it falls slightly down on the fact it seems to choose un-illuminated frames on some letters.
Back to the gallery: the How To video also alludes to the fact that submitted BrightDances could evolve into the TV idents themselves. Crowd sourced content. Tick. Here’s hoping